Hip Throw and Seated Guard

Each game consists of a three minute round, a one minute break, and then another three minute round with the position of the players switched.


Attacking Player:

  • Position: Standing in front of your partner with one arm connected to their torso inside one of their arms (underhook).
  • Objective: Fight for inside space. Get underneath or behind your partner's elbows.
  • Constraints: No takedowns.
  • Win Condition: None

Defending Player:

  • Position:Standing in front of your partner with one arm connected to their torso inside one of their arms (underhook) on the side opposite their underhook.
  • Objective: Fight for inside space. Get underneath or behind your partner's elbows.
  • Constraints: No takedowns.
  • Win Condition: None

Attacking Player:

  • Position: Standing with one arm connected to your partner's torso inside their arm (underhook) with your other arm free.
  • Objective: Maintain your underhook and create hip to hip contact.
  • Constraints: No takedowns. Fight for inside space only.
  • Win Condition: None.

Defending Player:

  • Position: Standing with your partner's arm connected to your torso inside your arm with your same side arm hooked around their arm so that your hand is near their armpit.
  • Objective: Deny your partner access to inside space and hip to hip contact.
  • Constraints: No takedowns. Fight for inside space only.
  • Win Condition: None

Attacking Player:

  • Position: Standing with one arm connected to your partner's torso inside their arm (underhook) with your other arm free.
  • Objective: Create hip to hip contact and lift your partner's feet off of the ground.
  • Constraints: No takedowns. Only elevate your partner.
  • Win Condition: Your partner is disconnected from the ground.

Defending Player:

  • Position: Standing with your partner's arm connected to your torso inside your arm with your same side arm hooked around their arm so that your hand is near their armpit.
  • Objective: Deny your partner access to inside space and hip to hip contact and lift your partner's feet off the ground.
  • Constraints: No takedowns. Only elevate your partner.
  • Win Condition: Your partner is disconnected from the ground.

Attribution: This game was originally created by coach Greg Souders at Standard Jiu-Jitsu.

Top Player:

  • Position: On your knees in front of your training partner with your partner's feet inside your knees.
  • Objective: Break your partner's connections to your body and pin them to their back.
  • Constraints: None
  • Win Condition: Pinning bottom player to their back.

Bottom Player:

  • Position: Seated on your butt with our feet between your partner's knees.
  • Objective: Maintain seated open guard, keep your feet between your partner's knees, and your head/hands pointed at the top player. Make connections between the top player's elbows or make connection to the outside of top player's elbows.
  • Constraints: None
  • Win Condition: None

Reset if top player wins.


Attribution: This game was originally created by coach Greg Souders at Standard Jiu-Jitsu.

Top Player:

  • Position: On your knees in front of your training partner with your partner's feet inside your knees.
  • Objective: Break your partner's connections to your body and pin them to their back.
  • Constraints: None
  • Win Condition: Pinning bottom player to their back.

Bottom Player:

  • Position: Seated on your butt with our feet between your partner's knees.
  • Objective: Maintain seated open guard, keep your feet between your partner's knees, and your head/hands pointed at the top player. Make connections between the top player's elbows or make connection to the outside of top player's elbows. Attempt to make your partner post as many times as you can.
  • Constraints: None
  • Win Condition: None

6 Minute Round

Live round with a partner. Start standing if you are able to do so safely. Otherwise pick the starting position from one of the previous games and start there. Roll to submission, reset, and continue. Repeat as many times as possible before the round ends.