02-06-2024

Attacking Player:

  • Position: Standing in front of your partner with one arm connected to their torso inside one of their arms (underhook).
  • Objective: Focus on getting inside of or around your partner's elbows.
  • Constraints: No takedowns.
  • Win Condition: Both hands connected behind your partner's back.

Defending Player:

  • Position:Standing in front of your partner with one arm connected to their torso inside one of their arms (underhook) on the side opposite their underhook.
  • Objective: Focus on getting inside of or around your partner's elbows.
  • Constraints: No takedowns.
  • Win Condition: Both hands connected behind your partner's back.

Reset if either player wins.


Attacking Player:

  • Position: Standing in front of your partner completely disconnected.
  • Objective: Tag one of your partner's knees as many times as possible before the round ends.
  • Constraints: No takedowns.
  • Win Condition: None

Defending Player:

  • Position:Standing in front of your partner completely disconnected.
  • Objective: Focus on preventing your partner from touching your knees by using movement to create space and your limbs to impede their movement.
  • Constraints: No takedowns.
  • Win Condition: None

This game is continuous.


Attacking Player:

  • Position: Standing in front of your partner completely disconnected.
  • Objective: Get your partner's hands on the mat.
  • Constraints: No takedowns.
  • Win Condition: None

Defending Player:

  • Position: Standing in front of your partner completely disconnected.
  • Objective: Get your partner's hands on the mat.
  • Constraints: No takedowns.
  • Win Condition: None

3 Minute Rounds

The first game needs to be updated to include a win condition for both players and a reset.

Knee tag worked well, but should be rewritten so that only one player is actively attacking the knees at a time to reduce injury potential in inexperienced participants.

Snapdowns were the least effective game with far more failure than success. It should be reworked to include more room for success for the attacking player.